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devlog, spyroclone

Building a SpyroClone, Part 1

To start us off, let's go into what I've been doing so far for this Spyro inspired game I'm making. So I've been trying to focus really hard on just the base building blocks of Spyro . In Spyro, the basic mechanics are breathing fire, charging, jumping and gliding. That's it. There's not a lot else going on at the start, though the games do add power ups and different elemental breath weapons after a fashion.